Curse of Strahd

The House at the End of the Road

After exiting the mists you encountered two children standing in a quiet and seemingly abandoned village. They were terrified of a monster in their basement.

Tancred of Lyonesse was of course eager to help these two innocent children while the rest of the group showed a healthy skepticism, but the mists started closing in again ending any argument about mysterious children in the middle of the road talking about monsters and babies.

The ground floor showed clearly that this was a family of wealth. Richly furnished and tastefully decorated. The house was well taken care of.

The ground floor didn’t yield anything interesting or out of the ordinary. A hunters room with some crossbows and ammunition was the most interesting find.

The first floor was also well maintained and showed wealth. There was a library here and in the collection was books on almost every topic! Ranging from warfare to poetry, there was also a lot of books of fiction as well. In the drawers of the desk was a single, solitary iron key. Bartholomew stayed behind to write a journal entry about the mists and the house.

The second floor was another story altogether. Dust covered the floors and cobwebs strangled the rafters of the ceiling. From the third floor cold air was flowing down from the floor above. Traversing the floor towards the double doors Tancred was surprised when the “decorative” suit of armor attacked him! A vicious fight began between the armor and the rest of the group. Except Bartholomew that was still writing his journal entry.

Lawrence took some hard hits from the armor and almost went down! But eventually the group prevailed. Right after the fight Bartholomew arrived, finished with his letter. The crushed armor lying on the floor merely earned a raised, curious eyebrow.

Entering the double doors you found yourself in what appears to be the master bedroom. The furnishings were rotten and decayed. The tiger pelt on the floor in front of the mirror almost fell apart when you picked it up. On the vanity was a jewelry box.

View
Welcome to Barovia
The mists

The mists had engulfed you. You found yourself in a muted, gray landscape that chilled your bones with apprehension. Under your feet was a well-maintained dirt road. You decided to follow it to see where it took you.

You don’t know how much time had passed but after a while you sensed some vaguely humanoid shades travelling in the same direction as you. You felt no animosity from the shades, in fact you welcomed the company. It broke up the dreary monotone gray scale of your surroundings.

The silent mumblings from the shades took a while for your mind to register but you welcomed the sounds. They comforted you. Words started to spill from you. Filling the oppressive mist with the sound of your own voice strengthened your resolve. You told the shades all about yourself.

As time passed, or stood still, you began to notice more and more details of the shades. Clearly humanoid and varied in height from one to another. You started to wonder if you were a shade to them.

At long last you saw them clearly. Humans and half-orcs. Travelling together in the mists. The road changed. From dirt to gravel. Around you houses had appeared, silent as tombstones and twice as depressing.

Ahead of you were two children. They young boy clutched his little doll and cried.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.